Tag Archives: game

Video Game: Frankie Dettori Racing

The Grand National takes place this Saturday. On the eve of the National ITV will run the “Virtual Grand National”.

An obscure event it may be, yet in 2020 – when the VGN replaced the real race due to Covid – it was watched by about 5 million people.

Now in its seventh iteration, the VGN has grown in popularity over time. One of the reasons for the increased popularity are the increasingly realistic animations.

Earlier this week the Virtual Grand National Twitter account previewed some of the CGI powered animations and received praise for the realistic nature of their animations.

Alongside it where many comments of people asking to leverage these graphics for a horse racing video game.

Over the years there have been a number of racing games available. The Japanese G1 series comes to mind in particular. This tweet also reminded me of my favourite horse racing game – which, believe it or not, the kid inside me still plays from time to time – which seems to be relatively unknown, or certainly forgotten whenever there’s a discussion on video games in a horse racing context.

The game I’m talking about is the legendary Frankie Dettori Racing, or also widely known as Melbourne Cup Challenge on the other side of the globe. Back in the day – we’re talking 2006 – this game was available for PC and the PS2 and it portrayed the world of horse racing rather well. Mainly because it had official licenses for many of the worlds most popular racecourses.

Personally I don’t know anyone who played it. Although I for one wasted plenty of hours, days and also many nights on the addictive career mode which is the core piece of the game.

In the career mode you can play up to ten consecutive years. You would start with a small budget to buy your first horse. You then build from there to create an empire of luxuries stables with your own breeding operation and racing the offspring of your past stable stars in the major races of the internal flat racing calendar: the Epsom Derby, Arc De Triomphe or Dubai World Cup.

There is a pretty accurate racing calendar where you have to register your horse – pending their eligibility – and then it’s up to you steering them around the “realistically modelled” racetracks.

Realistic to the point of what was graphically possibly at that time. Although, even for 2006 the graphics weren’t exactly a strong point of the game. Yet, the racetracks looked like they do in rea-life, actually. The Curragh looks like the Curragh. Epsom like Epsom. And Nad Al Sheba like the actual Nad Al Sheba. Including the dirt surface. That was impressive for the time and I haven’t seen in any of the other racing games to date.

A neat little feature is that at the start of the game you could decide whether you want your career aligned to the European or Australian season. Based on this choice the game would include more racecourses and races of one or the other region.

As for the gameplay itself: it’s a steep learning curve at the beginning. Once you figure it out the racing becomes much easier. Still, on the highest difficulty level you have to get your tactics and moves spot on. The game feels rather realistic in that sense. Particularly around the tight, ever turning Australian tracks winning from the back of the field with a hold-up horse is challenging but makes for a thrilling and rewarding experience if successful.

I feel that is exactly what makes the game special. Yes, the graphics are rather poor, outdated and the gameplay is not overly sophisticated. But at the same time you can really get a feeling for how it feels like to be Jamie Spencer – sharing in the frustration or elation to ride like him: sit in last position, trailing a fast pace and either finding a gap to go through, producing a late turn of foot and get up on the line… or getting stuck in traffic, losing the race there and then.

When you get it right it feels like dancing on water!

With that in mind it’s fair to say Frankie Dettori Racing isn’t a pure arcade game. You have to get your tactics right and you have to know your horse, ride it how it wants to be ridden – some from the front, other middle of the pack, others from behind. Some have a turn of foot. Others purely grind it out. There are those that respond to the whip. Yet some won’t find anything off the bit.

External factors like the going, course layout, size of the field and draw all play a vital role too. And you need to adapt how to ride the race. Much like in the real world.

In the career mode you can influence some of the preferences horses have later in the game once you got your breeding operation up and running. It’s certainly the most rewarding part. Unfortunately, and that is a real bummer, you don’t have enough time to really reap the benefits of breeding long-term. Simply because the game stops after ten seasons. There is no way to prolong it. A real shame.

Of course this game isn’t a simulation either. But it strikes a great balance between realism and arcade. Something I personally always missed in the G1 series.

For anyone interested in giving the gem of a horse racing video game a try: I believe you’ll find it somewhere for free on the internet to download. Otherwise I’m sure on Ebay or similar you’ll find a cheap copy for PS2.

But be warned: it can be highly addictive. Day and night fly by as you attempt to win this elusive Hong Kong Cup. Or as you try to get the get the first offspring you bred yourself, but turned out not as good as hoped, nonetheless some blacktype.